Hidden Track - Supporting Material

The Cost of Everything

Trailer

Audience Feedback

Full show (2025 Sharing)

“A quirky, unique and highly entertaining show that will leave audiences in stitches and more informed on the challenges we face in our modern world.”

★★★★★

Jess Dalloway – West End Best Friend

“It is something to satirise and make people laugh.
However, it is quite rare to actually offer the audience constructive and original ideas for solving a crisis in an extremely amusing and entertaining way.”

★★★★★

John Waterhouse – Number 9 Reviews

Available for touring in Autumn 2025/2026

Benefits Quest

Now in development

BENEFITS QUEST is a hybrid of video gaming and interactive theatre which challenges its audiences to take on one of the world’s most dangerous and treacherous environments – HIS MAJESTY’S BENEFITS SYSTEM.

This anarchic comedy satire will take challengers through the CAVES OF COMPLIANCE, facing the PIP GOBLINS & the MEANS-TEST MEDUSA, and choosing difficulty levels ranging from UNEMPLOYED GRADUATE, to SINGLE MOTHER, to ASYLUM SEEKER.

This unique gaming experience can be played LIVE ON STAGE, and will launch alongside an ONLINE GAME which can be downloaded through online platforms STEAM and ITCH.IO.

We are currently looking for partners to support the creation of this brand new work in AUTUMN 2025/2026, with a view to wider touring in 2027.

Previous Shows/Games

Trailers

Standard:Elite

Drawing the Line

How to Win

Feedback on Hidden Track's previous work:

Audience Engagement

We surveyed 78.5% of our Standard:Elite audience in 2017-8:

94% felt that the interaction was ‘easy’ or ‘very easy’ to engage with.
74% said that the piece explored the topics raised either ‘effectively’ or ‘very effectively’.
96% told us that the piece had just the right balance of games and storytelling.
55% stated that they only went ot the theatre 2-3 times a year of less.
9.5% went to the theatre once a year or ‘rarely’.

We surveyed 85+ of our Drawing the Line audience in 2019:

90% felt that the interaction was ‘easy’ or ‘very easy’ to engage with.
87% said that the piece explored the topics raised either ‘effectively’ or ‘very effectively’
25% stated that they only went to the theatre 2-3 times a year or less.
8% went to the theatre once a year or ‘rarely’.

79% of our How to Win audience at HOMEMCR had NEVER engaged with that theatre’s work before.

Over 100 tickets sold initially through HOMEMCR’s website
Over 150 original audience suggestions submitted
Over 200 votes recieved on what should happen next
Over 70 audience ideas brought into the game
Over 25,000 unique downloads since on online platforms Steam and itch.io

Full Shows

Standard:Elite

Drawing the Line

Online Games

How to Win

SHUT IN

Images